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Also, as Freddy becomes more active in the later nights, the bots become more erratic as they move towards the player, often twitching and moving in unusual ways. This strategy involves Chica, Foxy, or Bonnie causing a distraction to keep the player occupied, and allowing Freddy to get to the player. Sometimes, Freddy will work with Chica, Bonnie or Foxy to fake out the player. In the later nights however, he will go against normal strategy, being able to teleport through closed doors, and rapidly moving towards the player. He will only appear if the power runs out, and a song will play for 30 seconds before he attacks, unless time runs out. You will hardly ever see him move around the room early in the week, only standing on the stage looking at the camera.
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The last one is Freddy, unlike the others, he's kind of a mystery. After the third frame is shown, a little while later if the player checks the hallway, Foxy will be charging down the hallway, giving the player a few seconds to close the doors. Foxy has 4 frames in Pirate Cove, one will show him hiding behind the curtain, another peering out of the curtain, then one moving towards the left side, and then one even closer to the left side. Foxy is unique, he will appear if the player checks Pirate Cove too often or too little on night 3 (could also appear on night 2) and later. She tends to linger and stay in rooms longer than the other robots, even when appearing outside your door, she'll tend to stay longer than most. Bonnie is the most active of the robots, commonly appearing outside your left door and quickly leaving. Another gameplay aspect are the bots and their different behaviors.
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Using doors, lights, and even the camera all cost power. The game-play in this overall was amazing, you have an amount of power you use and have to make it last all through the night. As many other reviews said, you cannot do to much about these freaky mascots approaching you until they're in range of your light or in some cases, running down the hallway or outside your door. Despite this being considered a scary game, I found the game to be less scare inducing and rather more tension and paranoia inducing. However, I was clearly wrong, as this is a very unique style of horror.
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When I first viewed Five Nights at Freddy's, I thought it was a cheap game full of jump-scares. This review contains spoilers, click expand to view.